Official Dota 6.60 .w3x Map | Dota Allstars 6.60 Released Soon – Changelogs
Official Dota 6.60 | Dota Allstars 6.60 is not released yet but there are some updates of DotA 6.60 that IceFrog posted on his blog about Dota 6.60. Looks like IceFrog wants to release a perfect Dota map with some cool changes and balancing and of course no Bugs
. If you have any Dota 6.60 Beta map, feel free to share it here xD. The latest map is now Dota 6.59d, Below you can see few Dota 6.60 Updates. There are currently 6 updates from IceFrog about Dota Allstars 6.60.
Dota 6.60 Beta MapĀ (6.60 Beta 21) : Soon
Dota 6.60 Update 6 from IceFrog:
I traditionally do custom maps each year for this day but I’ve decided to skip it this time. I know some of you look forward to it. There is a lot of demand to get Dota Allstars 6.60 ready asap, so I felt that it would be more appropriate to focus all my effort on that instead. I’ll make it up to you guys next year
A lot of players always ask me why I don’t publish release dates ahead of time. I don’t do it to build suspense or to keep players waiting, the main reason I don’t is because it is hard to actually be sure of a date and if it is missed players become upset.
I will make sure to post here more often in the near future to keep you guys in the loop on the development and maybe give a sneak preview or two. While I can’t give an exact date like I said above, I will try to let you guys know when it is a couple of days away from release and is in final translation mode.
My main focus is the quality of the changed or added content and to make sure that the gameplay overall is taking a step forward and not backwards. Sometimes things need to be redone multiple times to achieve those goals which is why it is hard to predict. That being said, Dota 6.60 has the a very large number of changes and improvements to the game. I think it will be worth the wait.
Update: Some people emailed confused what my post meant. April 1st is a day where some people post fake things on the net for fun. The last few years I did fake maps for this that people liked playing. I didn’t do a fake map this year.
Dota 6.60 Update 6 (from IceFrog):-
I figured I’d take a short break from coding to give you guys a sneak peak at one of the new features in the upcoming version.
It is basically a new game mode that is a mix of RD and CM. Each team has one captain that is responsible for the drafting phase. The game starts with a hero pool of 22 (2 more than RD) presented in a circle. The captains start off by banning 1 hero each and then they move on to drafting heroes for their team. The order of each phase alternates like CM. After the heroes have been chosen by the captains, they are placed in the starting area and each player gets to choose which hero he wants to play with.
The exact size of the hero pool and the ban count are not final yet, so I’d like to hear any input you might have on this. The goal for the mode is to provide the gamers that prefer playing with a small hero selection the ability to enjoy the drafting experience that takes place in competitive CM games.
Dota 6.60 Update 5 (from IceFrog):
I’m hoping to add some team-only sounds in the next version for when an ally gets a rune (it would announce which specific rune it is that he got). This has been requested before by a lot of players, but the main problem is that I don’t have any appropriate sounds to use for them right now.
I’ve tried some of the Quake/Unreal ones that people usually suggest, but they would require some modifications before they could fit in with the other sounds. If anyone has experience with sound development and can either adjust those ones to fit DotA or just make new ones send me an email. Also, if there are other sounds that you find online and think would work in DotA, let me know.
Dota 6.60 Update 4 (from IceFrog):
One issue I’m debating right now is the current tavern layout. I am trying to improve it so that it is easier for players to quickly find their heroes and in small part to make more room.
There are a few different options, ranging from making just one tavern area and sorting by classes (3 taverns per class [9 total], and then making heroes available or not available based on the game mode) to other ideas like 5 taverns for each side [10 total] with Int/Str/Agi/Hybrid/Hybrid. Hybrid is a bit hard to define though and might not be intuitive for all players. Another option is to have 2 taverns for each class on each side [12 total], but that comes with its share issues as well.
Let me know what you guys think of these different options and if you have any other recommendations to consider.
Also, as I mentioned in the Dota 6.59d change log, if anyone has any other suggestions for the things you would like to see in either Dota 6.60 or the versions that follow, please let me know.
Dota 6.60 Update 3 (from IceFrog):
I’ll probably be releasing Dota 6.59d in a day or two. There are a couple bugs/exploits that started appearing recently. While I know that some players don’t like to keep downloading new maps, I think is best to fix this now instead of holding it off for 6.60 so it isn’t too rushed.
That being said, I’m still working very actively on Dota 6.60 development since I got my hardware problems fixed. I’ll try to post a preview for it when it is close to release.
There will also be a few new language translations available at getdota.com when Dota Allstars 6.60 is published. The site has been updated to more easily support the addition of extra languages with localized pages for each one. If your language doesn’t appear at that point and you want to help translate, send me an email.
Here 2nd latest dota map updates by IceFrog:
While I’m posting this, I’ll give a brief update regarding the next version because many people have been emailing asking about it. I’ve had lots of hardware problems in the past few weeks that have slowed development, but I got everything back to normal now.
The next version still has a bit more to go before it is ready, but I’ll give a rough summary of what I hope to release in it. It will have at least 1 new hero, many hero remakes (mostly partial remakes not complete revamps like the recent ones), some functional improvements to existing Items, Hero balance changes and a new mode or two. There is a chance that a new Item will make it through to the final version as well, but it’s hard to say with any certainty.
Also if you have any information, beta maps, leaked changes you can share it here. It will be appreciated.
———————————————————————————————-
Here is what IceFrog said:-
Thanks everyone for being so patient! Don’t worry, DotA 6.60 is almost out, please continue waiting – I want this release to be very sucessful, and would hate to disappoint you guys
Please give me your support, and understand the difficulties of balancing new heroes.
I feel really bad for keeping you guys waiting, but I don’t really want to reveal anything about my release until the end – to me it’s like a work of artĀ Please visit www.icefrog.com for any future updates! I know I haven’t been updating recently, but that’s because I’ve been very busy, and I’m really trying to post something within the next few days to keep you guys updated.
Finally, here’s a treat for you guys, in my apology for taking so long on this release, some things I can promise you’ll see:
-MUCH more recoding and optimizations! You’ll be running DotA at up to 25% higher frame rates! (As reported by some of my beta-testers)
-A new game mode ![]()
-Reworked rune system
-Some major gameplay changes regarding the laning phase, gold distribution, teamwork, etc – this will make the game faster paced, less farming, and more of the team battles we love DotA for! This is obviously one of the biggest changes that is causing many balance issues and delaying our release, but it’s worth it!
-Minor terrain tweaks. Everyone loves more juke spots and cosmetics ![]()
-A few reworked hero abilities. Don’t think I don’t notice that many heroes have very similar playstyles! I will try to rework heroes one by one, as I have been doing the past couple of versions. Stay updated on the official dota forums, and you might get a hint on who these will be =D
Finally, know that no matter how long and hard my beta-testers work, we can’t find all the bugs and balance issues alone – it will be up to you guys! Developing DotA is a community effort, which is why I love you guys so much. If you don’t like our release, please be patient and give as much feedback as you can, so we can make DotA as enjoyable for everyone as we can!
IceFrog please release Dota 6.60 | Dota Allstars 6.60 .w3x fast, I can’t wait anymore to play Tauren Chieftain !!!!



das
ei IceFrog can you release the map i cant wait to play the map>_< i want it right away or else you will taste my fist…
release it right away ASAP
Icefrog release now!
elow…IceFrog plsss release the new map many people wants to play the new map!!!!
TnHx…IceFrog
hbm4
Very good Thx
hello…. can u send me the dota maps 6.60 at my e-mail add… john_f184@yahoo.com… tnx…:D
dame el mapa 6.60.w3x
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